

In Valheim your ultimate aim is to gather resources and power up enough to take on progressively difficult bosses dotted around the map. It's by no means an innovative new take on the survival genre, steering very close to Valheim's template, but hey, it works a treat.Īnd one of V Rising's biggest takeaways from Valheim is its boss-focused progression.
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This is where the game's crafting loop sinks its teeth in, as the prospect of a new furnace means you can crack on with that other thing you saw in the crafting menu. The tasks keep coming as you play, but they're no longer as simple. Within, say, another half an hour, you've got the beginnings of a home: a coffin (bed), a workbench, some walls, all of which are easy to rotate and snap on land, with expansion or deconstruction a breeze. You notice you can craft on the move and even queue up jobs, and that new gear makes your level rise. Quickly you learn that skeletons drop bones and deer drop animal skin, which you can use to make swords and greaves. Direction is meted out at the top right of your screen, with clipboard tasks like "Craft a Bone Sword" and its shopping list just beneath. While you're not going to encounter hundreds of vampires pottering around, and global chats replete with sales pitches, the busiest public servers can still foster a strong community.Įven crafting stuff early on is a joy, as the game removes the survival stabilisers at a perfect pace. The "Massively Multiplayer Online" side of the game isn't massive if anything, it's more "Middling To Minor Multiplayer Online". Wolf nipping at your heels? Simply turn around and those same swings will start whittling down its health bar. Simply hold left click next to some rocks or trees and you'll hit the resources straight into your backpack. For instance, the basic act of harvesting materials is no different to giving an enemy a quick smack round the chops. Little cogs within V Rising's grand systems make even the most laborious things respect your time. The game streamlines vampire living to maximise action over tedium. Yes, this is a top-down survival game with crafting, but it makes great efforts to dispose of the genre's more finicky business without necessarily replacing it with anything. It's as if Marie Kondo combed through the game's code, questioned whether every strand of spaghetti sparked joy, and rolled the superfluous bits up with a fork and pinged them into the bin. Everything, from running animations to the way loot plops to the ground with silver glints, fulfils its role with an almost elegant simplicity.

Basically, the options are plentiful! And the process of dipping in and out of them is incredibly smooth. If you’d rather tackle things solo or create the equivalent of a private isle, you can set up your own world with its own ruleset, then invite your mates in too. Whichever you choose will come down to whether you'd like to battle other vampires or keep things strictly between you and the environment. The most in your face are the public PVP and PVE servers, all capable of housing 40 vampires in total. This is a game that'll sink its teeth into you, which in turn, will make you want to sink your teeth into itīoot up the game and you'll first need to pick a server for your vampiric activities. V Rising strikes out as its own thing, but Stunlock's back catalogue definitely bleeds into its combat and exploration and easygoing attitude. It's being developed by Stunlock Studios, the folks behind arena-brawler Battlerite that lifts the fights from MOBAs like Dota 2 or League Of Legends and cuts away all the tedious build-up.

V Rising is an early access survival game with a big focus on crafting and a tinge of MMO. A streamlined survival game that iterates rather than innovates, but still stakes its claim as a good time solo and a great time with friends in tow.
